So amused, in fact, that I decided to write up a whole new class for the game based on my former discipline, literary theory and criticism. After all, this is technically Dungeons and Discourse, not Dungeons and Philosophy, and "theory," as we usually call it, is part of discourse. Furthermore, literary theory seems to me closer to what we think of philosophy than science--which gets a class--is, especially since critical theory has begged, borrowed, and stolen from Continental philosophy (a trait I tried to represent in the mechanics).
However, when I wrote the class spells, I had fundamentally misunderstood how class levels worked, so it is now dreadfully unbalanced in the Critic's favour. Or I presume so; since I haven't had a play-through there is no way to tell.
I wanted to have you download the document as a PDF, but I could not figure out how to do it. In the meantime, it is here.
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