[Edit 25 Jan 2015: I was meaner than I ought to have been in this review. Arthas is not good by the standards of novels, generally; it is possibly quite good at what it is supposed to be and do, that is, produce a fictionalization of the games on which it's based, maintaining much of the narrative tenor of those games, for an audience which cares about very different things than the standards of good novels, or good genre fiction. I guess I can't judge either Golden for attempting to make such an object or the book's target audience for caring about the things they care about. That said, my specific critiques still hold: Golden doesn't trust her audience, and that mars the book.]
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Image source: Connor on Flickr. This image depicts a sign reading "To Time Bridge." |
In November my brother showed me a book that a friend had
lent to him:
Arthas:
Rise of the Lich King, by Christie Golden. In case you don’t know,
Arthas is
one of many novelizations based on the Warcraft franchise; it follows one of
the games’ major protagonist/villains from his childhood to his ascendance to
the Frozen Throne, an emblem of terrible and evil power. In many ways it is a typical tragedy, with a hero who becomes a villain, feeling compelled toward a
fate which he could have avoided at any time. It depicts the events in the game
and fleshes out what happened off-camera and how the characters came to be who
they are. It’s also
awful.
To be fair, I don’t think it’s supposed to be a good novel. It is not even a
novel so much as it is a novelization; it is a supplement to the games. The
book is written, I think, for people unused to reading novels: the prose is
simple and the characterization simpler. Golden does have a few clever tricks
up her sleeve. For instance, she sets up echoes throughout the novel, so that
certain episodes or phrases in the first quarter of the novel allude to events
later in Arthas’s life—and therefore events later in the novel—that players will
remember from the games. He is knighted by a man he will later kill; a horse he
later resurrects from the dead is born and dies; he meets Jaina and then they
part, as you know from the games that they’ll reunite and then be estranged for
good. You can see the foundation for the familiar story unfold before you, and
then that story unfolds before you. It’s a nice touch. But it doesn’t make up
for the rest of it.
The story is obvious, clichéd, overdramatic, frenetic, and disorganized. (This
is not entirely Golden’s fault, since this is also true of the games.) It has
not so much atmosphere or texture as it has references; mentioning items you
can find in
World of Warcraft does
not make Azeroth seem real. The great blocks of exposition are tough to read.
But the worst mistake is that Golden doesn’t trust the reader. Whenever two
characters have some history with one another that impacts their current
interaction—for instance, Kael and Arthas were romantic rivals over Jaina
before becoming political enemies as well—either the narrator or the characters
themselves summarize that history. Golden does not trust that the reader will
be able to remember an event that happened a few short chapters ago; or,
perhaps, she does not trust that reader can connect that event with the
character’s current motives and emotions. She digs out all of the subtext and just
makes it text. Not only is this repetitive, but it also renders the dialogue
unrealistic and scuttles all of the tension. The characters live on the surface
of themselves; any time they may have depth, they dredge it all up for us to
see.*
So I wondered whether I could improve the novel in a quick and easy way. Could
I, for instance, simply rearrange the chapters?
A friend of mine has told me that she never reads novels in the order they’re
presented. She skips between chapters, backward and forward; she doesn’t even
read a page in order, but jumps all over it. And this is of course a way of
approaching novels: if we imagine a novel as a
structure, rather than a
flow,
then you can see how visiting parts in a different order is still sensible so
long as you can keep track of how those parts relate. I asked if she is more likely
to read something in order if it’s not a linear narrative, and she said she was
somewhat more likely to, because then she feels as though the order is more
deliberate and less arbitrary.** But, of course,
most novels aren’t entirely linear; even absolute genre-trash skips
around in time a little bit. Mystery novels are most notable for narrative
time-travel: they almost always refer back to the past, or to several
hypothetical pasts, over and over again, to the point of obsession. And it’s
not just mystery novels: flashbacks (technical term:
analepsis) are
common in all genres. And there are popular films and novels that play with
this.
Memento, which happens in
reverse order, seems to me a deliberate play on the mystery novel’s obsession
with the past. The page to which “analepsis” links mentions that in the
Harry Potter novels, the Pensieve—a magical
device for experiencing another person’s memory as though it were currently
happening—is a way of making flashbacks an in-world event rather than just a
narrative technique.
Once Upon a Time divides
each episode between the present and the past, where the present (almost)
always proceeds in order from episode to episode while the past jumps all over
the place. These stories maintain a linear chronology as a frame, but within
that frame they still skip about, and so non-chronological narratives seem more
common than you might at first think.
So, when trying to fix
Arthas, the
first thing I thought I could do was simply run the chapters backwards. Read
the last chapter first, then the second last, and so on. The tension would come
from the fact that you didn’t know how Arthas got to this point; you are thrown
in the middle of history and are trying to uncover its origins. And, in fact,
that’s the
point of this
novelization. For those of us who’ve played the games (or skimmed the
wiki), we already know how it
ends; we’re reading the book, presumably, to see how it begins. So why not make
that part of its very form? For a few pages, this actually makes
Arthas half-decent: the references to
creatures and landmarks are off-hand enough that the fantasy world feels both
mysterious and real because it isn’t over-described. And the opening image, with
Arthas and his army climbing out of a subterranean world into the freezing
Northrend wastes, is a fairly powerful cold open (pun mostly not intended).
Unfortunately, this doesn’t work after a few pages. As I
said, Golden does not trust the reader, so all of the banter that happens during
the climactic battle rehashes the conflicts that have already occurred. The
last chapter contains a summary of the whole novel. So, if this were to work,
you’d have to not only reverse the chapters but also cut large parts of the dialogue
and exposition so that the past is only hinted at and not revealed outright.
Even worse, though, the first few chapters aren’t very interesting, so the
ending would be disappointing. There’s a certain poetic resonance to the first
chapter: Arthas, as a child, watches as a foal is born, and then he encounters
a friend who mourns the death of his father; this friend says, “I hate winter,”
which is a somewhat heavy-handed reference to Arthas’s whole life but makes a
good enough end for the book. There could
be something bittersweet to it, if the third and second chapter set it up
properly, but instead they limp a bit without the future to compel them.
Nothing about those chapters ties the boy to either the hero he could have
become or the villain he did become, and the narrative potential is squandered as
a result.
So I worked away at a few other possible chapter arrangements, and the one I
liked best switched between the first half and the second half of the novel,
with the Culling of Stratholme (the event in which Arthas turns from hotheaded
protagonist to aspiring villain)† as the point which joins the two half-narratives.
However, the dialogue would still have to be fixed or removed, and the echoes
that I mentioned before would be flattened: the set-up and the resolution would
appear side-by-side, which means they wouldn’t stretch out across the novel any
more. That would be a shame, because that echoing was one of Golden’s better
choices. Nonetheless, it was an interesting experiment. I’ll include my
suggested chapter order at the bottom of the post.
This exercise got me thinking: if a person were writing a novel from scratch,
how might that person organize the chapters in a non-linear way? Part of the
problem, as I see it, is that while some readers would be pretty excited about
the idea, a number of other readers would be reluctant to read a book that’s “out
of order.” So you could make a compromise: print the book so that all of the
pages occur in one order, but at the bottom of each page there is a
Choose-Your-Own-Adventure-style direction. Instead of a choice between two
branches of a narrative, however, the direction would simply read, If you want to read the book in the author’s
recommended order, go to the next page. If you want to read the book in
chronological order, go to page 48. Indeed, you could have multiple
narrative orders: If you want to read the
book in the editor’s recommended order, go to page 79. Whichever order the
pages were in would be the easiest order, so you’d have to decide which
experience you want to be easier to follow and which you want to require more work.
In an electronic medium, you could use hyperlinks rather than instructions, or
toggle between the two arrangements.
Of course, this would only work for a story that is told
best out of order (as I think the Arthas story
would be). Some stories might in fact be best told in chronological order. However,
since that’s the conventional choice, it’s probably the case that many stories
would be better told in another order than that one but haven’t been because no
one thought of it. You would have to consider this on a novel-by-novel basis.
----
Proposed new order for Christie Golden’s
Arthas: Rise of the Lich King:
Prologue, Chapter 24, Chapter 13, Chapter 23, Chapter 11, Chapter 22, Chapter
10, Chapter 21, Chapter 9, Interlude 2, Chapter 20, Chapter 8, Chapter 19,
Chapter 7, Chapter 18, Chapter 6, Chapter 17, Chapter 5, Interlude 1, Chapter
16, Chapter 4, Chapter 15, Chapter 3, Chapter 14, Chapter 2, Chapter 12,
Chapter 1, Epilogue
----
*In an
article
on
American Sniper, Alyssa Rosenberg
writes, “This is not dialogue. These are placeholder words that tell us what
dialogue is supposed to convey.” Her assessment applies to weak dialogue in
every novel, television show, and film.
**
Arbitrary is not quite right, but
the linearity of linear narratives is usually an unreflective decision on the
author’s part. It’s a convention most people don’t question.
†Other people might point to the moment when Arthas takes the sword Frostmourne
as his transition from hero to villain, but despite Blizzard’s best efforts, in
neither the game nor the book is that scene as emotionally turbulent as the
events at Stratholme; furthermore, at Stratholme he crosses a moral threshold
which drives all of his friends away from him, sends him in Frostmourne’s
direction, and probably makes the reader like him a lot less. How Arthas acts
at Stratholme makes the tragedy seem inevitable, so it works better as the
story’s turning point than the Frostmourne event does, even if the latter is
the turning point in the games.